![]() I love setting them up for every conceivable situation, then letting my party loose and watching how things unfold. There are loads of gambits to choose from, and you can make them as straightforward or as complicated as you like. The only time I'll turn this gambit off is during boss fights, where the health pools are much larger between health percentages. They'll then switch to the first option when that enemy is lower than 90% health. ![]() The third gambit is the one that initiates combat, but they'll automatically switch to the second gambit as soon as another party member targets the enemy (assuming all allies have the 'party leader's target' setup), which is almost instantaneous. This works whether or not the thief is the party leader, though you'll get more steals in if they are. The setup I use is 'Foe: HP <</a> 90% - Attack', Foe: targeted by ally - Steal', and 'Foe: lowest HP - Attack' in that order. Setting up a 'steal' gambit means you'll have plenty of Gil to play with, but you need to be a little inventive if you don't want the thief to try to steal from the same enemy constantly.
Fran's healing-focused gambit (Image credit: Square Enix)
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